By: Ben Johnson
Swarm is a simple game where a player is trapped in a graveyard with nothing more than a gun, an axe, and an endless horde of spiders to fight. In the game you start with no ammo and must fight with your axe until the spiders begin dropping ammo packs, but beware as the spiders will fight back if you get to close to them. While this game may seem simple, it was designed as a test for using the built in Unity FPS controller with a basic weapon system. Using the scripts created for this program it would be relatively simple to create an FPS game with multiple weapons, ammo types, and abilities. All assets used in this game are not my property and were taken from the Unity store. You can find them all under the free assets sections.
- In order to pick up both weapons you must first pick up one, hit q to switch to the empty slot, and the you can pick up the other.
- Gun is missing a muzzle flash. While it would not be hard to add one, I’ve moved on from this project as it was just a test and I’d rather not continue tweaking it unless it is a major fix.
- W, A, S, D – Move player.
- Q – Switch weapons
- Mouse – Aim/Look
- Left Mouse Button – Attack
- Space – Jump
by: Ben Johnson
This is an attempt to create a simple adventure game that works similarly to the 3D Legend of Zelda games. In this adventure you start off in a prison with a single NPC who allows you to leave, you then later find two more NPCs with a simple quest, and finally you battle your way past a guard and the prison boss. This game features several camera systems including a standard chase camera, a targeting camera for combat, and a first person camera to line up jumps and get a better view of the world. In this game all models are made of simple geometry to avoid any of the quirks with animation and allowing me to focus on recreating the basic game and camera system of The Legend of Zelda.
- W and S – Move Character Vertically
- A and D – Rotate Character Left and Right
- Mouse/Left Control – Attack
- Space – Action (Talk, Roll, Open Door)
- Q – Use Targeting System
- I and K – Look Up or Down (enables first person look camera until player hits Q to cancel)
by: Ben Johnson
As a beginning game designer it seems that creating a simple game of Pong is required as a right of passage. In this version of Pong you will battle against a simple AI opponent who will return any shot it can. To help you in your fight against this nefarious AI you can use various power ups that you collect by hitting the ball at them. Powers include the Grow box which widens your paddle, Tea Time which gives stops the ball and allows you to quick move in front of it in emergencies, and the dreaded Orange Shower which fills the screen with distracting oranges. Please note that there is no end to this game, you simply play until you have had enough.
- W and S: Moves the paddle up and down respectively.
- Q: Activate power up.